PoliciesMultiPlayers.rhoRandRotating module¶
rhoRandRotating: implementation of a variant of the multi-player policy rhoRand from [Distributed Algorithms for Learning…, Anandkumar et al., 2010](http://ieeexplore.ieee.org/document/5462144/).
Each child player is selfish, and plays according to an index policy (any index policy, e.g., UCB, Thompson, KL-UCB, BayesUCB etc),
But instead of aiming at the best (the 1-st best) arm, player i aims at the rank_i-th best arm,
At first, every player has a random rank_i from 1 to M, and when a collision occurs, rank_i is sampled from a uniform distribution on [1, .., M] where M is the number of player.
The only difference with rhoRand is that at every time step, the rank is updated by 1, and cycles in [1, .., M] iteratively.
Note
This is not fully decentralized: as each child player needs to know the (fixed) number of players.
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class
PoliciesMultiPlayers.rhoRandRotating.
oneRhoRandRotating
(maxRank, *args, **kwargs)[source]¶ Bases:
PoliciesMultiPlayers.rhoRand.oneRhoRand
Class that acts as a child policy, but in fact it pass all its method calls to the mother class, who passes it to its i-th player.
Except for the handleCollision method: a new random rank is sampled after observing a collision,
And the player does not aim at the best arm, but at the rank-th best arm, based on her index policy.
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__init__
(maxRank, *args, **kwargs)[source]¶ Initialize self. See help(type(self)) for accurate signature.
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maxRank
= None¶ Max rank, usually nbPlayers but can be different
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rank
= None¶ Current rank, starting to 1 by default
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handleCollision
(arm, reward=None)[source]¶ Get a new fully random rank, and give reward to the algorithm if not None.
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choice
()[source]¶ Chose with the new rank, then update the rank:
\[\mathrm{rank}_j(t+1) := \mathrm{rank}_j(t) + 1 \;\mathrm{mod}\; M.\]
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__module__
= 'PoliciesMultiPlayers.rhoRandRotating'¶
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class
PoliciesMultiPlayers.rhoRandRotating.
rhoRandRotating
(nbPlayers, nbArms, playerAlgo, maxRank=None, lower=0.0, amplitude=1.0, *args, **kwargs)[source]¶ Bases:
PoliciesMultiPlayers.rhoRand.rhoRand
rhoRandRotating: implementation of a variant of the multi-player policy rhoRand from [Distributed Algorithms for Learning…, Anandkumar et al., 2010](http://ieeexplore.ieee.org/document/5462144/).
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__init__
(nbPlayers, nbArms, playerAlgo, maxRank=None, lower=0.0, amplitude=1.0, *args, **kwargs)[source]¶ nbPlayers: number of players to create (in self._players).
playerAlgo: class to use for every players.
nbArms: number of arms, given as first argument to playerAlgo.
maxRank: maximum rank allowed by the rhoRandRotating child (default to nbPlayers, but for instance if there is 2 × rhoRandRotating[UCB] + 2 × rhoRandRotating[klUCB], maxRank should be 4 not 2).
*args, **kwargs: arguments, named arguments, given to playerAlgo.
Example:
>>> from Policies import * >>> import random; random.seed(0); import numpy as np; np.random.seed(0) >>> nbArms = 17 >>> nbPlayers = 6 >>> s = rhoRandRotating(nbPlayers, nbArms, UCB) >>> [ child.choice() for child in s.children ] [12, 15, 0, 3, 3, 7] >>> [ child.choice() for child in s.children ] [9, 4, 6, 12, 1, 6]
To get a list of usable players, use
s.children
.Warning:
s._players
is for internal use ONLY!
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maxRank
= None¶ Max rank, usually nbPlayers but can be different
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nbPlayers
= None¶ Number of players
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children
= None¶ List of children, fake algorithms
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nbArms
= None¶ Number of arms
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__module__
= 'PoliciesMultiPlayers.rhoRandRotating'¶
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