Index of /besson/publis/Bomberman/datas/sound

[ICO]NameLast modifiedSizeDescription
[PARENTDIR]Parent Directory  - Root of the website (in English or in French)
[TXT]README.md2013-02-12 22:08 1.2KSome details about this page
[SND]battle.mp32012-11-04 21:17 1.4M 
[SND]explosion.mp32013-02-11 17:51 39K 
[SND]item.mp32011-05-05 21:13 21K 
[SND]menu.mp32012-11-04 21:17 857K 
[SND]oeuf.mp32011-05-05 21:06 3.2M 
[SND]world_clear.mp32004-11-06 16:10 134K 
In the folder datas/sound/:
===========================

 Here are stored **all the sound used for the game**.
 Those *mp3* music tracks are used by the *client*.
 
 The music can be disable with the *--nomusic* option, or you can force to try to launch it with the *--music* option.

A description:
--------------

 1. **battle.mp3**, **menu.mp3**, **oeuf.mp3** :
    One of those 3 is chosed for the soundtrack of the game (and play in loop).
 2. **explosion.mp3** : 
    When a bomb blow.
 3. **item.mp3** : 
    When a new bonus is catched (not yet fully implemented).
 4. **world_clear.mp3** : 
    When the game is done (and only if you wan !).

About the soundtrack:
=====================

 The soundtrack is from many different sources.
 This is an exhaustive list :
  1. *The Legend of Zelda* - Ocarina of Time, Link's awakening (**Nintendo (c) 1991 & 1997**);
  2. *Super Mario World 1* (**Nintendo (c) 1985**);
  3. *Super Smash Bros Melee* (**Nintendo (c) 2001 - HAL Laboratory**),
	
Copyrigths:
============

 The game is released under the *GPLv3 Licence*, but the soundtrack **is not** distributed freely with the game (at least, not under a free licence).
 Although, you can download it from the same source that the game (just not in the same archive).