This program is an experimental BOT for our Bomberman multiplayer game.
This show how the textual mode looks like during the game with one server and 3 bots. The server is in the left top corner. In this example, the server have been interrupted with Ctrl+C.
This show how the graphical mode looks like during the game with one server and 3 bots. The server is in the left top corner.
Tip
This program is not designed to kiss Kasparov ass... :)
- Exactly like the client (see the BombermanClient module).
- For instance, to get the description :
- $ ./IA_Bomberman.py –help
On option is available : the frequency of the bot. The frequency of the server is limited, but you can change the number of action send each seconds by the bot. For example, a reasonable value is 10 :
$ ./IA_Bomberman.py –frequency 10
- And, like for the client, you can change the port and the address of the server to play with :
- $ ./IA_Bomberman.py –frequency 10 –server 137.124.67.13 –port 12882
For now, it is quite limited : the bot plays randomly !
No complex analysis of the board is done, neither that complex heuristic to attack others players or breaking free walls.
See also
But this is in study !