A configuration file for the server.
You can edit it to fit your favorite configuration.
The name of the profile.
Number of loop each seconds.
Warning
If too slow the game is not playable. If too quick, PyGame might complain about it.
If notifications (with notify-send) will be used.
The default server.
Warning
This one is on local mode.
See also
The port of the listening connection for the server.
If true, use a pickling file to save current game state for the server
Warning
This is still experimental and quite limited.
USE_PICKLING = False To be very verbous with all outputed messages (i.e. send to the network), produced with ParseMessageOut PRINT_ALL_PARSEOUT = True To be very verbous with all parsed messages, produced with ParseMessageIn PRINT_ALL_PARSEIN = True Max number of bombs allowed to be droped by one player.
Can be changed if you want to try with this. To fit our protocole, and to have the same behaviour that other server, the default value is 1.